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Fifteen Two Cribbage

A calm hand, a friendly table.

This is cribbage the way it’s actually played. Deal, lay away to the crib, cut the starter, peg out the play, then count what you kept. The board keeps score on two pegs like a wooden one, and every point is shown as it’s pegged so you can see exactly where it came from.

The menu, choosing the size of the table and how hard the opponent plays A six card hand along the bottom of the table, choosing two to lay away to the crib The play in progress, cards laid in a row with the running count beneath them A hand being counted, the pair and the run listed separately and then totalled The How to Play section, opened on the objective of the game A four handed game between two partnerships, with hands on all four sides

What you're doing at the table

Every hand is counted out

The game doesn’t just hand you a number. Each fifteen, pair, run and flush is called separately, with the cards that made it lit up, and it waits for you before moving on. If you’ve never been quite sure where a score came from, this is the part that fixes it.

An opponent worth the game

Three of them, and they genuinely differ. Casual plays on folklore. Skilled weighs every lay‑away against all forty‑six cards that could still turn up. Sharp does that, starves your crib, and pegs defensively, which you mostly notice as it quietly stops giving you anything.

Two, three or four

Each with its own deal: six cards each head‑to‑head, five and one straight to the crib at three, partnerships facing each other at four. Any seat can be a person or the computer, so you can pass the phone around a table or just fill the empty chairs.

Play the hand again

Threw away the wrong two? Watch a short video and have that hand dealt again. Same cards, same score. Only the hand you just played, only once, and only if you go looking for it.

If you have never played

How to Play covers the whole game, from the deal through to the count, with worked examples you read at your own speed. It is not a tutorial you have to sit through to get to the cards, and you can open it in the middle of a hand and go back to where you were.

The game can end before you count

Whoever reaches the target first wins and the hand stops where it is. Anything not yet counted stays uncounted, including a hand that would have won twice over. That is the rule rather than a quirk, and it is why the order of counting is worth so much with the board close.

Platform
iPhone and iPad, portrait or landscape
Requires
iOS 17 or later
Price
Free
Players
One to four, any seat human or computer, all on one device
Ads
Rewarded video only, and only if you choose to watch one
Offline
Plays with no connection, no account and no sign-up